PIP - Mograph To Mesh Tools - Cloner speed comparison & pixelated video example

Here is another example of how the Pixels In Progress - Mograph To Mesh Tools can speed up your Cinema 4D workflow.

Working with Cinema 4D Mograph is great and pretty fast most of the time. Sometimes when you start pushing the numbers high, the slowdown sets in and your viewport grinds to a halt, - not cool. This is where the PIP - Mograph To Mesh Tools can help you out.

In the example below, you can see at the start of the video when I'm using clones with a shader effector to make a pixellated video screen, how the viewport slows significantly. The second part of the video shows how you can achieve the same effect with a much improved frame rate using a PIP - Mograph To Mesh Tools setup. In addition to that I show you how you can apply things like  PolyFX and other deformers whilst maintaining a useable viewport speed.

You can get the  Pixels In Progress - Mograph To Mesh Tools HERE


Posted on August 13, 2015 .

Resonate 2015 - Bare Conductive workshop

The Resonate festival in Belgrade was amazing as always. Top inspirational talks, hands on workshops and some fun parties.

I was taking part in the Bare Conductive workshop, messing around with an awesome bit of hardware, the Touch Board with conductive paint.

Cut a long story short, we ended up controlling a spaceship (in Cinema 4D world) with a conductive ink potato and an actual banana.

Here's what it looked like:

Controlling C4D spaceship with a banana

Controlling C4D spaceship with a banana


Posted on April 26, 2015 .

MAXON - Shard Lights story

MAXON have just published a story on the Jason Bruges Studio - Shard Lights project. I've been working very closely on this project and have been telling Maxon about how we used Cinema 4D to shape this installation.

You can read the story here: MAXON - Shard Lights

This isn't the first story I've worked on with MAXON. You can find some coverage of the Jason Bruges Studio project -  Aerial Dynamics which has some interesting uses of C4D too. 

You can find that on here: MAXON - Aerial Dynamics

Posted on April 13, 2015 .

Variable cloning between two splines

I'm working on a completely parametric model for a project at the moment, which updates all of the components when the parameters are changed. This includes distribution, count and even structure.

Here's a how the distribution works:


Posted on April 10, 2015 .

Shard Lights featured on the Maxon UK Reel 2015

You can find it here (we're at the end):


Shard Lights. A pretty intensive project I worked on last year at Jason Bruges Studio. My role involved designing the content for the days through the Christmas period and the New Year Show, in addition to that I was also doing on site testing and the previz.

You can find footage of the event here:


The content animations were all developed in Cinema 4D using loads of mograph and a selection of custom python effectors. One of the process images is below:

Posted on April 1, 2015 .