C4D Python - Batch take maker

This video is shows a new workflow tool I've developed for a recent project. In reality we used a real green screen setup and captured actual people. I don't have the footage from the project so Mr Lego man has stepped in to help explain.

In the project, we were creating animations of people at a party using exactly 4 frames for each (I've used 8 in this video). The footage coming from the camera was an image sequence with all of the people featured in a long stream of image files. The challenge was to batch process the footage so we end up with a series of 4 frame animations which we would then be looping. Now, I'm sure there are loads of ways to do this but I was unaware of any at the time and I spotted the opportunity to use the new R17 take system.

Essentially the script will look at the length of the image sequence, look at a parameter set by the user to say how long the animations should be and then create as many takes as it can based on the numbers. Each take has different parameters in the bitmap shader for start and end frames. Then, using the save tokens you can render out all of the animation files to movie files named in a sensible way. Have a look in the files for more information.

This is currently a very specific tool for a very specific job but you can adapt the parameters in the python script to make it do anything you'd like. 

If you do find a good use for this then I'd love to hear what you've done.

Get the PIP - Batch take maker here : pixelsinprogress.com/downloads/

Posted on October 11, 2015 .

Feather Light

Here's the latest project I've been working on. 

The show was designed and controlled directly from the Cinema 4D timeline using a custom python plugin I created to interface with the lights. 

And here's a video which shows a bit of the process:

Here's the official copy:

Adam Heslop (pixelsinprogress.com) at Jason Bruges Studio (jasonbruges.com) developed Feather Light to explore the power behind the combination of Cinema 4D and moving-head lights. Creating beautiful featherlike and mesh patterns to a soundscape by Nat Self. The piece was envisioned for a live event and this video shows the testing in the studio.


Programming / Lights: Adam Heslop (Jason Bruges Studio)
Adam has a degree in Industrial Design from Northumbria and specialises in 3D visualisation. Adam works on a widerange of global art projects, using innovative techniques with architectural visualisation tools.

Sound: Nat Self
Nat Self has been on the cutting edge of electronic music for the past ten years. As a producer he has worked with a plethora of renowned artists such as Spoek Mathambo and neo-soul legend Omar. Nat has djed around the world and has held a residency at the seminal Panorama bar in Berlin. 

RUSH MH4 lights and JEM Hazers kindly provided by Martin Harman Lighting (martin.com) and supported by Starlight Design (starlightdesign.co.uk)

Posted on September 25, 2015 .


Forgotten is a quick animated short capturing the beginnings of an idea...

I've been looking at point cloud data from Lidar scans recently for project work. Whilst trying to find free resources to work with, I found some interesting characters. Frozen in a moment, these figures are both immortalised in the data but forgotten in the depths of the machine..... After a time other entities begin to take over.

Here is what one of  the original point clouds looked like:

Posted on August 26, 2015 .

PIP - Mograph To Mesh Tools - Cloner speed comparison & pixelated video example

Here is another example of how the Pixels In Progress - Mograph To Mesh Tools can speed up your Cinema 4D workflow.

Working with Cinema 4D Mograph is great and pretty fast most of the time. Sometimes when you start pushing the numbers high, the slowdown sets in and your viewport grinds to a halt, - not cool. This is where the PIP - Mograph To Mesh Tools can help you out.

In the example below, you can see at the start of the video when I'm using clones with a shader effector to make a pixellated video screen, how the viewport slows significantly. The second part of the video shows how you can achieve the same effect with a much improved frame rate using a PIP - Mograph To Mesh Tools setup. In addition to that I show you how you can apply things like  PolyFX and other deformers whilst maintaining a useable viewport speed.

You can get the  Pixels In Progress - Mograph To Mesh Tools HERE


Posted on August 13, 2015 .

Resonate 2015 - Bare Conductive workshop

The Resonate festival in Belgrade was amazing as always. Top inspirational talks, hands on workshops and some fun parties.

I was taking part in the Bare Conductive workshop, messing around with an awesome bit of hardware, the Touch Board with conductive paint.

Cut a long story short, we ended up controlling a spaceship (in Cinema 4D world) with a conductive ink potato and an actual banana.

Here's what it looked like:

 Controlling C4D spaceship with a banana

Controlling C4D spaceship with a banana


Posted on April 26, 2015 .

MAXON - Shard Lights story

MAXON have just published a story on the Jason Bruges Studio - Shard Lights project. I've been working very closely on this project and have been telling Maxon about how we used Cinema 4D to shape this installation.

You can read the story here: MAXON - Shard Lights

This isn't the first story I've worked on with MAXON. You can find some coverage of the Jason Bruges Studio project -  Aerial Dynamics which has some interesting uses of C4D too. 

You can find that on here: MAXON - Aerial Dynamics

Posted on April 13, 2015 .