C4D Plugins - Mograph to mesh shader

This development allows me to transfer the power of the mograph module into a shader. ( Quite different from the mograph colour shader )
Each polygon can be treaded as a clone but runs way faster than cloned geometry. The ploys don't need to be uniform and it also doesn't discriminate between quads and tris. No need for fractures or disconnecting meshes and also works happily with deformers
The shader works by porting mograph matrix values into a shader bitmap. The matrix values can be controlled in any conventional way. The examples I have shown show matrices mapped to the centre of each polygon so as effectors are used, the falloff is matched to the mesh.
The shader plugin is written in c++ and the simple uv remap plugin you see at the start is written in python

Posted on March 12, 2015 .