Dichroic Blossom - A Jason Bruges Studio project:
This video shows my openframeworks prototype for how the wall might behave. Here I textured a photo from the real world prototype to each possible position in the virtual grid and mapped it accordingly. The mouse can be used to trigger branching or the data can be imported live from the Cinema 4D setup. The real world prototype is mapped to a section of the virtual grid and the values are send via DMX.