SUBDIVISION STUDIES

Lately I've been getting lost in the world of subdivisions.

I've put together a rig in openframeworks which does all of the mesh calculation  and drawing but in addition to that I've added a C4D shader/bodypaint workflow for designing the content.

Here's a look at some of the tests I've been doing. Click on the thumbnails to see the different areas.

Here's a view into how the system works too: