Subdivision Tests with openframeworks and C4D

Lately I've been getting lost in the world of subdivisions.

I've put together a test rig in openframeworks which does all of the mesh calculation and drawing but in addition to that I've added a C4D shader/bodypaint workflow for designing the content.

Here's a look at some of the tests I've been doing (Click on some of the top images for full size):

Posted on April 3, 2016 .