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Pseudo 3D - Isometric grid with dynamic shaders

Shapes_03_1.gif

A 2D triangle grid base with logic for building pseudo isometric 3D forms. Attributes are calculated for each triangle and are passed to a GLSL shader to create the dynamic surface effects. Built in Houdini

Isometric_09.gif
tags: sidefx, houdini, glsl, vex, isometric, geometric, shader, 2d, Generative
Monday 05.20.19
Posted by Adam Heslop
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