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Testing out generative geometric layering effects in Houdini. The normals of the polygons are affecting where certain effects occur on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure. Scene setup in C4D and rendered in Redshift

TopographicVariation_00000.jpg
TopographicVariation_00001.jpg
TopographicVariation_00002.jpg
TopographicVariation_00003.jpg
TopographicVariation_00005.jpg

 

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