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Geometric branching

Building a branching algorithm in Houdini. Here’re some of the 2D experiments:

001_SpiralGrowth.gif
004_SpiralGrowth_half.gif
002_SpiralGrowth_half.gif
003_SpiralGrowth_half.gif
tags: houdini, Generative, geometric, geometry, vex, spiral
Tuesday 02.19.19
Posted by Adam Heslop
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