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Pixels in progress

------------------// DESIGN // VISUALISATION // ANIMATION // CODE //----------------

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Kaleidocycles

Here’s some flip book animations of some vex generated kaleidocycles with dynamic GLSL shaders.

tags: Generative, geometric, geometry, animation, shader, vex, glsl, houdini, sidefx, realtime, dynamic
Tuesday 06.09.20
Posted by Adam Heslop
 

Geometric branching

Building a branching algorithm in Houdini. Here’re some of the 2D experiments:

001_SpiralGrowth.gif
004_SpiralGrowth_half.gif
002_SpiralGrowth_half.gif
003_SpiralGrowth_half.gif
tags: houdini, Generative, geometric, geometry, vex, spiral
Tuesday 02.19.19
Posted by Adam Heslop
 

Topographic variation

Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occurs on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.

TopographicVariation_00000.jpg
TopographicVariation_00001.jpg
TopographicVariation_00002.jpg
TopographicVariation_00003.jpg
TopographicVariation_00005.jpg



tags: C4D, cinema4d, houdini, Generative, geometry, geometric, redshift
Sunday 11.04.18
Posted by Adam Heslop
 

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