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Growth simulation with dynamics

Improving some workflows for getting my growth systems to work nicely with simulated dynamics in Houdini.

Here’re some older prototypes which I don’t think I ever got around to posting previously:

tags: houdini, sidefx, vellum, dynamics, vex, growth, algorithm, nature, organic
Tuesday 03.30.21
Posted by Adam Heslop
 

Forest floor growth

tags: algorithm, nature, organic, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Friday 05.22.20
Posted by Adam Heslop
 

Mossy growth

Composition_04.png
tags: organic, algorithm, nature, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Monday 04.27.20
Posted by Adam Heslop
 

Abstract organic growth

05_Abstract_02 (0-00-08-03).png
05_Abstract_02 (0-00-10-17).png
tags: organic, algorithm, nature, procedural, growth, vex, houdini, sidefx, maxon, redshift, rendering, branching, animation, motiongraphics
Tuesday 08.13.19
Posted by Adam Heslop
 

Growth algorithm case studies

Case study 01 - Coral fungus

Case study 02

Case study 03 - Globe thistle

tags: growth, branching, algorithm, nature, vex, sidefx, houdini, redshift
Friday 07.05.19
Posted by Adam Heslop
 

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