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Topographic variation

Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occurs on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.

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tags: C4D, cinema4d, houdini, Generative, geometry, geometric, redshift
Sunday 11.04.18
Posted by Adam Heslop
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