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Pixels in progress

------------------// DESIGN // VISUALISATION // ANIMATION // CODE //----------------

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Branching algorithm

3D Experiment with the branching algorithm I’ve been building.

tags: c4d, cinema4d, houdini, Generative, volumes, vex, redshift
Tuesday 02.19.19
Posted by Adam Heslop
 

Velocity fields - Fluid dynamics

tags: houdini, cinema4d, C4D, vex, redshift, pyro, volumes
Thursday 02.07.19
Posted by Adam Heslop
 

Velocity fields - Particles

Colour mixing using particles using velocity fields

tags: C4D, cinema4d, houdini, vex, volumes, redshift, particles
Saturday 02.02.19
Posted by Adam Heslop
 

Topographic variation

Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occurs on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.

TopographicVariation_00000.jpg
TopographicVariation_00001.jpg
TopographicVariation_00002.jpg
TopographicVariation_00003.jpg
TopographicVariation_00005.jpg



tags: C4D, cinema4d, houdini, Generative, geometry, geometric, redshift
Sunday 11.04.18
Posted by Adam Heslop
 

Robots

I’d figured out the IK solutions for the real robots but works great for animations too :)

tags: c4d, cinema4d, redshift, robots, inversekinematics, mograph, Python
Friday 10.12.18
Posted by Adam Heslop
 

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