3D Experiment with the branching algorithm I’ve been building.
Colour mixing using particles using velocity fields
Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occus on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.
I’d figured out the IK solutions for the real robots but works great for animations too :)