Colour mixing using particles using velocity fields
Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occus on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.
I got a bit lost in creating spiral iterations in Cinema 4D. I wrote the code in python and used the C4D BaseDraw tools to draw the lines.