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Growth algorithm case studies

Case study 01 - Coral fungus

Case study 02

Case study 03 - Globe thistle

tags: growth, branching, algorithm, nature, vex, sidefx, houdini, redshift
Friday 07.05.19
Posted by Adam Heslop
 

Pseudo 3D - Isometric grid with dynamic shaders

Shapes_03_1.gif

A 2D triangle grid base with logic for building pseudo isometric 3D forms. Attributes are calculated for each triangle and are passed to a GLSL shader to create the dynamic surface effects. Built in Houdini

Isometric_09.gif
tags: sidefx, houdini, glsl, vex, isometric, geometric, shader, 2d, Generative
Monday 05.20.19
Posted by Adam Heslop
 

Houdini CNC experiments

It’s early days but some of these techniques are looking promising.

View fullsize HoudiniCNC_01.jpg
View fullsize HoudiniCNC_02.jpg
View fullsize HoudiniCNC_03.jpg
View fullsize HoudiniCNC_04.jpg
HoudiniCNC_Screencap_01.jpg
HoudiniCNC_Screencap_02.jpg
tags: houdini, sidefx, python, vex, CNC, manufacture, gcode
Tuesday 04.23.19
Posted by Adam Heslop
 

Houdini VEX trails

tags: houdini, vex, particles, redshift
Thursday 02.21.19
Posted by Adam Heslop
 

Branching algorithm

3D Experiment with the branching algorithm I’ve been building.

tags: c4d, cinema4d, houdini, Generative, volumes, vex, redshift
Tuesday 02.19.19
Posted by Adam Heslop
 

Geometric branching

Building a branching algorithm in Houdini. Here’re some of the 2D experiments:

001_SpiralGrowth.gif
004_SpiralGrowth_half.gif
002_SpiralGrowth_half.gif
003_SpiralGrowth_half.gif
tags: houdini, Generative, geometric, geometry, vex, spiral
Tuesday 02.19.19
Posted by Adam Heslop
 

Velocity fields - Fluid dynamics

tags: houdini, cinema4d, C4D, vex, redshift, pyro, volumes
Thursday 02.07.19
Posted by Adam Heslop
 

Velocity fields - Particles

Colour mixing using particles using velocity fields

tags: C4D, cinema4d, houdini, vex, volumes, redshift, particles
Saturday 02.02.19
Posted by Adam Heslop
 

Topographic variation

Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occurs on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure.

TopographicVariation_00000.jpg
TopographicVariation_00001.jpg
TopographicVariation_00002.jpg
TopographicVariation_00003.jpg
TopographicVariation_00005.jpg



tags: C4D, cinema4d, houdini, Generative, geometry, geometric, redshift
Sunday 11.04.18
Posted by Adam Heslop
 

C4D Node Materials , Vertex maps & fields

Playing around with Cinema 4D R20 node materials. These are all a single material with no textures. Everything is generated from within the shader including the patterns. The triggering is done from the vertex map using mograph fields.

Sunday 10.28.18
Posted by Adam Heslop
 
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